Players have always been able to plod linearly through areas and acts, but Adventure mode breaks up content into manageable slices and provides additional rewards. The real revolution comes not with any completely new content, but with the way recycling content is handled.Īdventure mode breaks things up to keep the game fresh. They are nothing compared to the massive replayability and dynamic-dungeon delving that bounties, rifts, and Adventure mode (unlocked by completing act 5) provide. The new final boss fight is slightly more difficult than the iconic red villain of the franchise, but it’s nothing particularly special or interesting. Act 5 has more content than other acts – including many optional areas – but pushing through it doesn’t take long. Based on the time I spent leveling a Crusader to 70, fans of Diablo II’s Paladin will find plenty of hammer-hurling holy fun. It’s the same hackneyed fare that’s almost comical at this point. If you’re expecting a scintillating story to go along with the new content, don’t. The new Crusader class, abilities, levels, act, and final boss are only the surface-level selling points of Reaper of Souls. Almost every facet that players rightly attacked in the original game has been refined and revamped, transforming the title into an enjoyable action/RPG experience. Out of the ashes of a boring, auction house-centric grind comes a dynamic and addictive system that encourages grouping and rewards players with continual upgrades and challenges. Diablo III’s Reaper of Souls expansion is one of the most significant turnarounds in gaming.
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